Era Of The Shinobi
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GUIDE (UNOFFICIAL, Any opinion or help is appreciated.)

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GUIDE (UNOFFICIAL, Any opinion or help is appreciated.) Empty GUIDE (UNOFFICIAL, Any opinion or help is appreciated.)

Post  Claytonctc Thu Jul 11, 2013 5:10 pm

Alright, This guide will cover some basic rp aspects and somethings about the game that might not be obvious for new players. It's a work in progress and any help would be greatly appreciated. Still working on the fighting section because people argue over how fighting works.
BASICS OF RP.
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You'll need to know this before anything else. We'll discuss how the game works AFTER a short explination.
We'll start by explaining what roleplay is, Roleplay is basically like online acting. (Only with no script and more violence.) When you make a character your creating a new person, They can be as similar or as different from you as your are comfortable with.
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Rp terms:
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How to roleplay:

AN EXAMPLE OF ROLEPLAY,

Example:

This is not a perfect example but it'll work for a demonstration. It's lengthy enough that most people wont complain, But again even if your roleplays aren't this long aslong as they get your point across you should be okay. The more you rp the longer an better they'll get.
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GAME MECHANICS AND HOW TO PLAY.
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Basic customization:
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Perks and the progress log:
The progress log:
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RANKS AND JUTSU
Pick the one here that describes most what you wanna be. Of course you can role play as anything these are just basic guides.

NINJA:

SAMURAI:

PRIEST:

VILLAGER (non-combat):

JUTSU AND TECHNIQUES:
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HOW TO FIGHT
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Alright, So this is up for some debate but these are the rules I have observed most people using.

1. If you are equal rank to somebody and have no perks that give you an edge over the other, Then you generally have to roll to see if attacks work/fail. Some instances of this are shown below.
Example of a situation where you roll:
Example of a situation you don't have to roll for:

2. Turns. Fighting works like this, You both get a turn, Who goes first is whomever initiated the first attack. Or if it's not an attack but a spar or something like that you can decide amongst yourself.
Example of how to decide who goes first:
3.Movement. You can move in any direction, But only ONE tile per turn unless you have a perk that states otherwise. Diagonal does count as one but that is arguable amongst some people.

4. Common sense is something you should apply, If you don't have a fast perk and somebody tosses out a technique that covers multiple squares then you probably can't dodge it. If somebody has you held down then OBVIOUSLY you can't dodge. Just think in the scenario "How would this work, Can I get away from this or pull this move off?" If somebody shoots a fireball at you that covers 3x3 (I believe that's every angle you could walk without a speed perk) Then you most likely can't get out of the way unless your not at the center of the attack.
Example of common sense (Like you should need it):


Last edited by Claytonctc on Wed Feb 25, 2015 1:51 am; edited 2 times in total
Claytonctc
Claytonctc

Posts : 10
Join date : 2013-06-13
Age : 29

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GUIDE (UNOFFICIAL, Any opinion or help is appreciated.) Empty Re: GUIDE (UNOFFICIAL, Any opinion or help is appreciated.)

Post  Oedipus Sat Jul 20, 2013 6:35 am

You don't roll dices in fights. Only fodders do that.
Period.

Oedipus

Posts : 19
Join date : 2013-03-27

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